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    99 problems and HTML5 is one

    Posted by
    December 2nd, 2011 5:35 pm

    Hello fellow Ludum Darers,

    I’ve been meaning to develop a game in HTML5, and my complete lack of understanding on the subject cripples me.

    Are there any good opensource/free IDE’s out there?

    Are there any good frameworks besides Impact?

    How do you deal with sound? I’ve tried some games like Panda Poet, and the sound works perfectly, others not so much, what gives?

    I’m aware of Construct 2, but am I gonna be able to go deeper in the code if I want to?

    Are there any tutorials dealing with a HTML5 workflow?

    Any tips, suggestions or advice?

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    7 Responses to “99 problems and HTML5 is one”

    1. I recommend PixieEngine. I created it to be the best in browser IDE for creating HTML5 games. There are many tutorial apps you can view to see how to make games with it.

      Let me know if you have any feedback or questions about Pixie or HTML5 or anything.

    2. Patacorow says:

      Game Maker HTML5 is a great option. :D

    3. stigrv says:

      http://www.delicious.com/tag/gamedev+html5

      Here is a list of a lot of html5 game development related resources. Lists a lot of engines both free and commercial.

      For writing the code I’ve been using Komodo Edit (http://www.activestate.com/komodo-edit) a lot lately. Some people prefer Eclipse (http://www.eclipse.org/) for JavaScript, but I’ve had it fail on me for JS at times.

      For sound to work corretly in all browsers, you can either try to fiddle with HTML5 audio until it works, or use a flash player for playing the audio parts. I’ve used SoundManager2 (http://www.schillmania.com/projects/soundmanager2/) with great success earlier. The state of HTML5 audio in browsers are getting better, but has always been a pain in the ass for my part.

    4. N0_Named_Guy says:

      If you come from Flash, there’s the EaselJS. If that’s the case, you’ll love it.
      http://easeljs.com/

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