Ludum Dare 22: I’m in!

Four weeks! It’s exciting! Last year I didn’t finish my project. I tried desperately but it was a no go. This year I plan really finishing a game. REALLY! No exceptions here, it’s set in stone.
Tools
I plan on using Unity3D, Boo Scripting, C# (aka mono), Photoshop and/or Blender for this Ludum Dare. I’m not the best at making 3D graphics, but I’ve made a pretty awesome sword in the past. Who knows.
Other stuff
Like last Ludum Dare, I will stream my process, similarly to @notch. My live stream will consist of a pre-dare party, where I will play indie games until the countdown hits zero and the theme is unveiled, stay tuned to this blog for more info. I will be streaming awesome music, interacting with the chat and lots of frustrations!
Pre-pre Ludum Dare
Before I even start thinking about what kind of game I’m making, I need to brush up on my Unity3D skills. I need to learn how to handle
- Collisions
- Sound
- Material blending modes
I think that’s about it! See yah on the battlefield! I’ll post more information about the stream provider and times closer to the 16th. DARE!