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Unity and Me: 16 Days and Counting

Posted by
November 4th, 2011 4:59 pm
A screenshot of my asteroids clone running in unity

I haven't been this excited about making an asteroids clone since the early 90s.

So, I’ve finally gone and done it. I’ve given up the do-it-all-from-scratch mentality and started learning Unity3d. Wrote a rather lengthy blog on the first 16 days of Unity and iOS, so I won’t go into it all here, if you’re actually interested you can read it there. The end result can be played on the web, though. It’s just an asteroids clone, and 75% of the work applies only to the iPhone version, but I’m still quite pleased. Seemed best to use an established design for my learning project, as an original, unproven, and unpolished design would be a distraction from the goal of learning my new tools and platforms.

Haven’t been on here in a while, had no idea there was a MiniLD this weekend; I may have to enter, not sure yet. Would be a perfect chance to further flex my newly Unity-augmented muscles… but I was planning on relaxing and just working on the design for my next game idea this weekend, taking a couple of days off coding and staring at the computer monitor. Will have to think about it.

Welp, now that I’ve shamelessly plugged my blog and generic game, I’m off to think about dinner options, and possibly play my game on my iphone. I love saying that. My game… on my phone. Only thing that’ll be better is when I get to start saying “my game on your phone.”

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