Planet Minesweeper Redux
I’m in for the October Challenge! For serious this time. Last year I used the October challenge to try and finish Planet Minesweeper, which (if you’ve missed my previous posts about it) is basically Minesweeper, on a sphere. The idea actually came out of an incomplete mini-LD entry.
For various reasons, mostly due to the fact that it was barely more than a prototype at that time, I didn’t even come close to finishing.
The “ice planet” tileset, in the first beta.
I’ve been working on it a bit over the last year, but things kind of ground to a halt after a while. In addition, lots of (fun) drama like changing jobs and working on a screenplay and the project was effectively shelved.
But now I’ve come back to it with fresh determination, and have been working away in silence this month until I felt pretty confident that I’ll be able to finish it. That time has come. Last night I sent out the first beta to a few developer friends. If all goes well, I’ll do a wider beta in a week or so. Email me (joeld@tapnik.com) if you have an iPhone or iPad and you’re interested in joining the beta.
For the purposes of the October Challenge, I’m going to consider it “winning” if I upload an app store build by the end of the month, since there’s no way I could finish if I also had to include the wait time for the approval process.
Wish me luck!
