October Challenge, take 2
So, last year I tried the challenge and I guess I won, sort of, but sort of not, because I never really finished the game.
I’m doing another attempt at the game except going overhead instead of isometric and using the aesthetic of an old LD game I made “Escape from Anathema Mines” instead of the one I was doing ..
Anyway, here’s a screenshot. I’m doing brute-force ray casting here and it works great. It’s really nice to be targeting the desktop using C, so I can do stuff like that. (The older LD version was in python so I had to code it smart, and if I were targeting mobile I’d have to be more optimized.) Anyway, my goal is to have this game selling on the Mac App Store before the end of the month for a few bucks.
-Phil
P.S. I coded up some crazy tile generator to get all the wall contours
Yay for python!

hey this looks really neat, reminds me of the horror adventure alien breed on amiga, would love to test it!you could release it on linux too don’t you ?
Looks nice, keep us updated
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