Are we almost half-way already?
As we near our first milestone, OPifex Entertainment is almost ready to roll out our engine and begin building our game. The concept and game design have been finalized, so all that’s left is to put the pieces together!
It’s a good thing our game Splat! is going to be relatively simple. This allowed us to use the first half of the month to work on the Rough Edges engine, which is named after our next, much larger project. The engine is built using SlimDX, which gives us easy access to the powers of D3D 10 and D3D 11. While we take the slightest performance hit for using C#, we more than make up for it in development time.
Since most of the work is done by the engine, we’re going to use LUA to script the game into place. Through the use of the engine’s powerful API, sculpting a game has never been more fun, or easy! We highly recommend using the highest level tools available to you and your team’s skillset. Development is fast, and more likely to be completed. Using C# and SlimDX is our way of cutting out the headaches of most programming tasks while still holding complete power over our creations.
We’ve started some animations and other art assets, so here’s another teaser. This is blob man!
Blob Man Running from Garrett Hoofman on Vimeo.
We hope Splat! will be an exciting color mixing game that everyone can enjoy. Keep a lookout for more frequent posts as the OPifex team starts the final sprint in the last few weeks of October. We wish you the best of luck, because remember, we’re all in this together ![]()