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Monts Online (Progress) Part 1

Posted by
October 10th, 2011 2:12 pm

Ok So i added a few new things since my last post. Iv added an Archery Skill, Magic, and Blood Effects. Iv also been working on the map a little bit. You should be starting the game off inside castle walls and work your way out. Iv also added a highlighting system for character selection and also new character skins. Armor will come soon as i am planning on making capes, shoulder guards and much much more.

Note: The camera angles that you see below, is actually the way you see it in game. You navigate the camera by pressing down on the middle button thus letting you rotate around your character. Also using the wheel up/down you can zoom in and out. The angles are capped so you will not be able to make the camera go below ground :) .

 

Next update? Bigger map, more effects, new enemies!, stay tuned guys!!

 

4 Responses to “Monts Online (Progress) Part 1”

  1. JaydenB says:

    Hmm. So your using the BGE? Just to let you know it’s really difficult and and online is even harder (especially for MMO type games over it) your gonna need a server running (I’m part of the Project Cassandra team and we hate networking and the BGE but we have to use it, and have one of the best python coders).
    Just my word of warning.

  2. pixelkid says:

    I am totally going to try to get that game when it comes out

  3. JaydenB says:

    But it looks good so far!

  4. alex44 says:

    It looks very good so far!
    It Reminds me of Fable a little bit!

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