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Ghost Police

Posted by
October 10th, 2011 10:05 am

Pitch: Negative Space, the video game (with a hint of MSPaint).

Don't look at the sprites upside down!

Concept – taking up the gauntlet thrown down by the critically-acclaimed video game development studio Treasure and their esteemed framework “Ikaruga”, Ghost Police is an experiment in the expansion, destruction and possibly protection of parallel worlds. Following on from the “Negative Space” game-play mechanic/s devised by video game designer/entrepreneur Sean Howard, Ghost Police tasks you with commanding ships of clashing natures in a monochrome battlefield that both fighters are ill-equipped to survive alone.

Product so far – enclosed is an engine test that allows the player to either use One Ship or Two – One Ship mode lets you ‘flip’ between black or white on the spot at the right-click of a mouse, while Two Ship switches control between either fighter and asks you to blaze the trail ahead for your partner. Currently the level design is functional at best and no scoring, damage or enemy system is yet implemented, but the player is given free reign over the bullet brush – scroll the mouse wheel to adjust the size of your ‘ink’.

Demo v0.3

IN PROGRESS:

  • four-colour palette allowing for complexity in conflicting backgrounds – clear and iconic, not muddy and confused
  • original chiptune music
  • three levels and boss fights
  • Minefield mode – encouraging the player to navigate an 8-bit wasteland in search of treasure and traps

2 Responses to “Ghost Police”

  1. khakionion says:

    Can’t take a look at it since I’m at work, but this looks seriously cool. Keep us posted on your progress!

  2. UncommonGray says:

    McAfee calls it a Trojan so I’ll have to wait until I’ve another system on hand to give it a try, but it’s looking like a good concept so far.

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