Goal for 2012 – 12 one-month games
One of my goals for the year of 2012 is finishing 12 one-month games. In preparation for that I am going to come up with 36 game ideas, and pick 12 of the best and make 12 1-day games. Then I will expand them into 2-day games. When January rolls around I will expand the first game into a full one month game. I’m going to try to use stencylworks. I probably won’t be competing in the October challenge.
12 one month games sounds like an interesting idea I might attempt the same, not entirely sure if you’re using the best method though.
What part are you unsure about? The 1 day prototypes should be complete to a point without content, the 2-day prototypes should be about as polished as your average ld48 entry, one month versions should be salable.
I figure the first week will be getting the 2-day prototypes into a fully-functional playable alpha. Then I spend a week testing and debugging. The 3rd week gets full content put in, that is final graphics/sound/music (if any), and the forth will be the release week, basically I’ll put finishing touches on it for release or essentially the “polish” phase.
Good luck, dude! Sounds good to me and you have definetly the skil for that! Keep on rocking!