I’m in for the October Challenge!
September 30th, 2011 3:18 amSo I thought I’d finally get involved with Ludum Dare on the next gamejam but this October Challenge is great and I’m working on my game/tool already so why not start now!
I’ll be working on a game tool named CraftStudio which someone called “the Minecraft of game engines“. It’s a multiplayer tool for making games, in real-time. Instead of just terraforming maps à la Minecraft, you can also build your own cubic 3d models collaboratively, paint them and (will be able to) setup your own behaviors, scripts and stuff. You could call it a “multiplayer low-end Unity” and you wouldn’t be far off! It’s for all of us people who like to craft games (& movies) just because we can, and I’m building it with newbies in mind! (you can tell I’m excited by the number of exclamation marks I’m putting in this post!!!)
Right now I’ve already pushed out a free pre-alpha build (that you can grab at http://craftstud.io/). The basics for modeling are in but it’s pretty limited. I’ll push (automatic) updates about once a week.
So, my self-devised goal for this October Challenge will be to get CraftStudio out of pre-alpha into alpha land, and start selling it at the same time!
You can follow me at @elisee (more general stuff) or at @craftstudiodev (exclusively CraftStudio-related!)
Tags: craftstudio, game tool, october challenge


this sounds awesome. I might pop a boot into windows and check it out later.
Yeah there’s no Mac nor Linux builds yet, but it’s planned!
Ok, dropped in. Seems interesting, and a giant project to get through for october. I wish you the best of luck with it.
I had some issues with the interface, it was hard to get a good handle on where to start, and a bunch of things seemed disabled.
Also it would be nice if there was a way to enter numbers other than typing them in.
Thanks for trying it out! Definitely a lot of work left but I get to decide what Alpha means
. I’ll define precise goals though.
Entering numbers sucks indeed, it’s not what I have in mind for the end result. I’ll add handles this week-end to allow moving, resizing & rotating blocks, like in a real 3D modeler.
I’m about to pushI just pushed the weekly update which already improves on a lot of things. You can read the full changelog on Google+[...] Les mises à jours continuent et Elisée participe même à la compétition du Ludum Dare. [...]