Gah. I spent about 48 hours on this last weekend, but the collision (which SHOULD have been simple) took me so long to debug (and there are still plenty of bugs) that I didn’t get any time to include actual horror… or gameplay, for that matter. I’ll put up what Flash-work I got so far, but I’m done hacking this thing together. See it here if you’re interested.
I was actually going for what McFunkypants jokingly referred to a few posts down- the horror of drowning. That is, I noticed that sequences in many games when the player character can only be underwater for a certain period of time get really tense when the countdown clock is approaching 0 (as in Sonic 2, for example), so I wanted to capitalize on that and add some scary enemies, sounds, and music (I got one enemy done, but none of the sound/music, and I was SO looking forward to that). Hold the arrow keys to swim slowly, and tap the spacebar to paddle once (tap repeatedly of effectively swim faster). The blue bar is the drowning meter, and the red is health. I’m hoping the rest is self-explanatory.
The plan was to have the player swimming from surface to surface in order to breathe, as the paths between the surface areas got more difficult to navigate and infested with creepy stuff. I only got to finishing one path, though, and a little stub branching off of it.
At least there’s the October Challenge… I’m looking forward to actually polishing a project for once.