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Ludum Dare 26 — April 26th-29th Weekend — Theme: Minimalism

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    48 hours down, no game

    Posted by (twitter: @shinnerjt)
    September 19th, 2011 12:54 am

    So, I didn’t manage to produce a finished game within the timeframe of 48 hours. In that sense, this miniLD was a “fail” for me.

    I did however manage to make something which I think has some potential. I think I’ll carry it over to October and thought that while it’s not ready to submit, I’d drop what I have here.  Try it out, it has issues and there are no winning/losing states, no animations, but tell me what you think, how the controls feel and whatever, that’d be a help going forward with this project!

    Web-version (Flash) here

    Comment here or send your thoughts via twitter!

    See ya in October Challenge!

    2 Responses to “48 hours down, no game”

    1. SusanTheCat says:

      Moving and shooting were good. Jumping felt … stiff? The monster was cool, but does he ever die?

      Susan

    2. shinD says:

      Nope, there’s no damage whatsoever, he just bounces around merrily all day!

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