Slow.
Posted by tnelsond
September 12th, 2011 9:13 pm
I’m kinda slow at developing games because I get tangled up in the collisions and stuff. By next compo I’m gonna make a game engine.
I would recommend using an off the shelf engine, so you can see the way that nice ones work. Flixel is super great.
Yeah, I guess I’ll try that, I’ve been writing in SDL (and pygame) for so long I probably should relax and learn some flash stuff.
The great thing about the latest flash is that you can go as deep as you want. There are some really great frameworks out there (Flixel, Flashpunk), but if you decide that you need more depth, you can go with Pixel Bender. And if you feel that you need even more depth, you can go with AGAL:
http://blogs.adobe.com/flashplatform/2011/04/intro-to-adobe-graphics-assembly-language-agal.html
As deep as you want, but at the same time you don’t need to bother with clerical work like capturing input.
Thanks Felipe, I’ll have to try those out.