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Post Mortem of CRS Escape

Posted by (twitter: @Catsweb)
August 30th, 2011 9:56 am

This was my first Ludum Dare and it totally rocked.  I am a great fan of creativity under a deadline events.  I’ve participated in NaNoWriMo (Novel Writing), 24 Hour Comic, and NaNoRenMo (Visual Novels).

The Good:

Remembering to keep things simple.  The original story I came up with was much more complicated and involved things like timers and explosives.  I broke it down to the simplest elements.

I made my own event system. OK.  This is not that great an achievement, but I am happy with how well it worked.

The Bad:

End Graphics (The Lack of) I ran out of steam with the artwork and didn’t make any. The game didn’t feel complete without them.

Awkward interface.  Adding the mini map helped a bit, but it was hard to place yourself in the location.

Passage of Time not Apparent. Many people didn’t notice that the raccoon was slower than the cat.

What I learned:

You are much tougher on your game than other people are.  There is no need to point out all your mistakes to the people playing your game.

Play my game!

Susan

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One Response to “Post Mortem of CRS Escape”

  1. Bretboy129 says:

    Would you like this post-mortem to show up in indie(Magazine); Issue #15?

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