Post Mortem of CRS Escape
This was my first Ludum Dare and it totally rocked. I am a great fan of creativity under a deadline events. I’ve participated in NaNoWriMo (Novel Writing), 24 Hour Comic, and NaNoRenMo (Visual Novels).
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The Good:
Remembering to keep things simple. The original story I came up with was much more complicated and involved things like timers and explosives. I broke it down to the simplest elements.
I made my own event system. OK. This is not that great an achievement, but I am happy with how well it worked.
The Bad:
End Graphics (The Lack of) I ran out of steam with the artwork and didn’t make any. The game didn’t feel complete without them.
Awkward interface. Adding the mini map helped a bit, but it was hard to place yourself in the location.
Passage of Time not Apparent. Many people didn’t notice that the raccoon was slower than the cat.
What I learned:
You are much tougher on your game than other people are. There is no need to point out all your mistakes to the people playing your game.
Susan
Tags: post-mortem, postmortem, Ren'Py
Would you like this post-mortem to show up in indie(Magazine); Issue #15?