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    SUBJECT:7, post mortem?

    Posted by (twitter: @kvisle)
    August 26th, 2011 10:41 am

    This is the second post I’m making about the game I made this LD – not been very active on the blog due to the website having its problems. I did tweet a lot, though.

    I was very determined to do better than my previous entry this time – which I feel I have accomplished.

    What went well:

    • Really happy with my tile work. This went a lot better than I had hoped.
    • The light/particle-stuff worked well.
    • My sound-system worked well.
    • Things were in general pretty smooth.
    • I even made a title-screen that looked fairly decent

    What didn’t go well:

    • Level-design. I need to learn how this is done best. I believe that the first two rooms were decent – they did their purpose. However, the other rooms were garbage, and not clever at all.
    • There’s no ambient light in the game – several people have complained about not being able to see the player.
    • Giving too few instructions. I haven’t decided if this is a real problem or not — it is the kind of game where I want you to search around, and try different things. Some people didn’t bother, and some got genuinely stuck.
    • Spriting. I gave up making nice sprites, and just left in the placeholder sprites temporary sprites I made in the beginning of the competition. I need sprite-practice.
    • I took a shortcut on a couple of textures, and didn’t make them the power of two — that was silly, as some people got artifacts. (Hint; One of the textures is the title-screen)

    Those who completed my game have been encouraging. I think I could create a larger game, based on this idea. It’s further down the road, though – since I have other plans.

    Can I do better? Yes I can, just check out my performance on LD22.



    2 Responses to “SUBJECT:7, post mortem?”

    1. tcstyle says:

      Don’t sell yourself short. I liked your player/enemy sprites as I liked (and finished) the whole game.

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