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	<title>Comments on: Anthony&#8217;s Psyche: Escape</title>
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	<link>http://www.ludumdare.com/compo/2011/08/25/anthonys-psyche-escape/</link>
	<description>A tri-annual 48 hour solo game development competition.</description>
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		<title>By: Andrew</title>
		<link>http://www.ludumdare.com/compo/2011/08/25/anthonys-psyche-escape/comment-page-1/#comment-23949</link>
		<dc:creator>Andrew</dc:creator>
		<pubDate>Fri, 26 Aug 2011 01:10:14 +0000</pubDate>
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		<description><![CDATA[I just played the game, and I must disagree with you on one point: It counts as a game, from a strict mechanic point of view. :D Like all those &#039;run from the x&#039; games, but in reverse. I said more on the game&#039;s page where it belongs]]></description>
		<content:encoded><![CDATA[<p>I just played the game, and I must disagree with you on one point: It counts as a game, from a strict mechanic point of view. <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' />  Like all those &#8216;run from the x&#8217; games, but in reverse. I said more on the game&#8217;s page where it belongs</p>
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		<title>By: ointment</title>
		<link>http://www.ludumdare.com/compo/2011/08/25/anthonys-psyche-escape/comment-page-1/#comment-23927</link>
		<dc:creator>ointment</dc:creator>
		<pubDate>Thu, 25 Aug 2011 22:22:21 +0000</pubDate>
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		<description><![CDATA[&gt;Ludum Dare is always a great exercise in game development (and a lot of fun) because it forces you to be ruthless in cutting features and calling things “good enough”.

That&#039;s certainly true. It&#039;s hard for me to finish games (or many other creative projects) because I get lost in the details and miss the big picture. Ludum Dare was a good exercise in shaving off some of that aimless perfectionism.]]></description>
		<content:encoded><![CDATA[<p>&gt;Ludum Dare is always a great exercise in game development (and a lot of fun) because it forces you to be ruthless in cutting features and calling things “good enough”.</p>
<p>That&#8217;s certainly true. It&#8217;s hard for me to finish games (or many other creative projects) because I get lost in the details and miss the big picture. Ludum Dare was a good exercise in shaving off some of that aimless perfectionism.</p>
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