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LD21: Ceaseless — Comment Responses

Posted by
August 24th, 2011 10:50 pm

I always think it’s cool to respond to the comments I get, so here goes. If nothing else, it’s a fun way to talk about my game some without dedicating a ton of time to writing up stuff. I just entered college, so taking less time is a very good thing.

markengley says …
Aug 22, 2011 @ 11:50am
Really good idea. Looks like an optical illusion…

I forget why I originally designed it like this, but… well, it looked even more like an optical illusion before. (Go here and just click the play button. If you have ANY problems whatsoever with flashy lights, don’t do it.)

Viscis says …
Aug 22, 2011 @ 2:26pm
This is highly addictive and cute.

Thanks. :D

Andrew says …
Aug 22, 2011 @ 3:48pm
Love the concept, the shape reminds me of a toy i had once where you had to get 2 balls to the centre of a circular maze.

If I were to put this on a mobile phone, his would probably be a (the?) way of controlling position. At least the rotational part.

RadicalEd says …
Aug 22, 2011 @ 6:19pm
Sweet! You should give this game a nice graphic and cool sound, and publish it! :)

I have a lot on my plate right now, but I’ll definitely consider it. I’m a terrible artist and a bad sound designer, too, though, so I dunno if this would end well. :)

redwater says …
Aug 22, 2011 @ 9:32pm
great, love it. definately got potential, although it gets repetitive rather quickly. in the begining you’re able to just go around in circles and be fine most of the time.
it love to see some gameplay varieties, like barriers speeding things up temporarily if you move through, or invert the flow of circles.

also, very hypnotic, please dont add colors, i might play it all day long :P

Yeah, I really didn’t have any time to balance the gameplay. Just threw in some nice-looking equations and called it done. If you didn’t notice, though, hard mode provides at least a little challenge. I was thinking about stages, too… just didn’t have time for anything more advanced than what’s uploaded right now.

And yes, colors… I did want to add colors. Forgot about them in the rush to get the high score table working, though.

TravisTX says …
Aug 22, 2011 @ 11:09pm
Cool and original concept. You should add “levels” so the player gets a break every now and then.

I had originally made this with different level pacings in mind… one that altered difficulty with a sine wave, thus allowing for rest periods. I scrapped that and tried to make an easy and a hard mode though, which turned out to be “boring” and “easy”.

TaslemGuy says …
Aug 23, 2011 @ 1:26am
I like the game idea. It’s mesmerizing. Its gameplay is not very complex. Still, overall good.

Thanks. Completely agree that the gameplay is quite simple. I kept my ideas down the bare minimum for this weekend, knowing that I’d have extremely little time.

vandriver says …
Aug 23, 2011 @ 4:21am
This would have been way more mesmerizing with some kind of hypno-toad tones! Very easy to just mindlessly play for long periods of time even as it is.

Indeed, there is much that could have been done in the graphics area. Definitely a zombiegame, though!

Monastery says …
Aug 23, 2011 @ 2:51pm
in the beginning it’s really nice, but at some point it’s just “continue to press for some time” … and since the radar ball drops through the holes in the rings so easily, there’s not much a player can do wrong – like getting stuck on an edge due to wrong timing.
I’d also like some more variety, maybe alternating distances between the rings or some speed up phases.
Anyway, it was fun to play :)

Some people have encountered bugs that prevent them from going through the rings, so maybe it’s not as easy as you suggest! ;)

Aye, there’s really no failure except boredom, once you get the hang of it.

TyrusPeace says …
Aug 24, 2011 @ 1:50am
Really fun, but easy mode may be a little too easy. I had a blast in hard mode! I do wish that you’d just picked a control scheme for the player rather than asking them all of that up front. The mouse was my personal favorite because the feel meshed well with the radar-ish graphics. I like the clean look of the game, too :) .

I put in the control schemes to try to make everybody happy–I prefer the mouse movement too, but some might be using a laptop with a bad trackpad, and would want to use the keyboard. I’ve had a bunch of people complain about my use of WASD controls in a different top-down flash game, so I guess this is my revenge. “You want control options? Well have your control options, right HERE!

TellusE says …
Aug 24, 2011 @ 10:42pm
Magnificent mechanics, great use of Flash tweens as well. Kept playing it again and again getting more dizzy by each playthrough. Argh.

Flash tweens? Didn’t touch them, for this game. This is actually the first one of mine for a while that hasn’t used any sort of tweening library. :) Sorry to make you dizzy, but… well, that was sort of the point. :D

syrup says …
Aug 25, 2011 @ 3:21am
Simple concept

…Yup.

One Response to “LD21: Ceaseless — Comment Responses”

  1. syrup says:

    Random power ups (speed up, slow down, move through walls) like in Breakout can add more variety as well. Still, this is a fun puzzle game premise.

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