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How the heck are the pygame users among us planning to port your game to all platforms?
I’ve been trying with py2exe and py2app and having absolutely no luck; I’ve been seeing crashes everywhere. Any tips?
Tags: oh god the pain, port, porting, pygame
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on Monday, August 22nd, 2011 at 2:47 pm and is filed under LD #21.
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I know your pain. Mine crashed unexplainably on everyone else’s computer but worked fine on mine when I first submitted. Used py2exe to compile it.
The reason, for me, turned out to be a missing font. You need to include all non-standard ones with the download and tell your users to install them before playing. Py2exe doesn’t package them with the game, and gives a rather cryptic segmentation fault without them.
Whoa, I was having that problem too. Will definitely check in to it – thanks!
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