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Ludum Dare 26 — April 26-29th, 2013
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Postmortem of The Wave

Posted by
August 22nd, 2011 3:08 pm

Well, I have to say that compared to my last Ludum Dare, this experience was COMPLETELY different. The first difference that comes to mind is how I didn’t waste all of my time trying to create a physics/movement engine. That thing sucked up, probably, about 80% of my time and I certainly wouldn’t call it “complete” even now. Also, it was more laid back since I only got around 14 hours to work on the game, as opposed to the 24 – 30 that I had last time.

What Went Well:

  • I, once again, was focused the entire time. I was so focussed, in fact, that I forgot to finish off a delicious beverage (although don’t worry – I drank it now).
  • My game concept was simple enough to leave me a whole day to work on assets & the front end.
  • Audio. It existed this time. I think it sounds pretty nice for, like, 30 seconds on a loop.
  • I had lots of screenshots & some demos to share before the compo ended (although I don’t think I packaged the demos correctly, and the LD site was down)

What Didn’t Go So Well:

  • Uploading. I wasn’t good at it. I gotta remember to include sndfile.framework & to add other frameworks to the “Copy Frameworks” step in Xcode. I actually lost $5 here because I bet my brother that I uploaded something correctly and it didn’t work.
  • I didn’t test all the “pipelines” involved in my game; 1 hour before the contest ended, I realized that I didn’t know how to get audio into my game. I figured it out though.
  • All my ideas at the start were basically the same; I was only considering ideas where you (singular) were trying to escape from something, which isn’t really thinking outside of the box. I was actually really displeased with all of my ideas, and wasn’t having much fun developing them until I thought of the evacuation idea.

Overall, I am once again pleased with the product that I produced, and think that it is a pretty big step above my last entry, and am looking forwards to December. I might keep working on my entry (after the ratings though; programmers = good playtesters) since I can think of a few ways to spice it up.

(If you are some sort of STRANGE ALIEN and have yet to play my game, it’s over here)

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