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    On the voting process

    Posted by (twitter: @IcarusTyler)
    August 22nd, 2011 8:31 am

    When I started with my first LD, I was at first confused by the somewhat complex voting-system. So I thought I could explain it for anybody who’s interested.

    This is what the voting-screen looks like. Here are the details:

    1. The list of Developers. The entire list is randomized, to ensure equal visibility. At the beginning only 20 names are visible, but once a certain number of those has been voted on, the list extends, showing the next random batch.

    2. Pressing this button will load the entire list. It will still be randomized, though.

    3. The amount of votes this developer has gotten.

    4. Coolness-rating. Hovering over this spot reveals the coolness-rating of this developer. Coolness is awarded for the percentage of rated games. Should this person rate ALL games, she would get a coolness-rating of 100%. The developer will get a medal displayed on the left, next to the name. Bronze at 25%, Silver at 50%, and gold at 75%.

    5. Competition-rating. Games can be rated in the categories Overall, Innovation, Fun, Adherence to Theme, Graphics, Audio, Humor and Community. The Community-rating describes the actions of the developer towards the community, for example by providing blog-posts, timelapse-videos, and other additional pieces of information. Ratings can be 1 to 5 stars, or “n/a”, should you feel you cannot give a proper rating in a certain category.

    6. Jam-Rating. The same system as in the competition, only with games that have been entered in the Jam.

    7. Text-Comment. An X appears should you have given a comment

     

    I hope this helps :-)

    -Matthew

    Tags: , ,

    10 Responses to “On the voting process”

    1. KevinWorkman says:

      Thanks for this. This is my first Ludum Dare, so I was wondering how the voting worked. For example, what’s stopping a bad person from simply rating everybody else very low? I guess the high number of voters and the awesome community (where winning is nice, but it’s not really the point) help make that kind of thing a moot point. I wonder why the coolness rating isn’t visible (without a mouse-hover), wouldn’t that help give an incentive to vote more? Or, would that just encourage people to give blah ratings without really getting into the games, hmm…

      Anyway, thanks again!

    2. agersant says:

      Thanks, it helped me too !

    3. ointment says:

      Ooh, I didn’t know about the coolness rating.

    4. Felipe Budinich says:

      Even if i think that random sorting is an improvement over alphabetical. Wouldn’t it be better if unrated games got randomized and shown first?

    5. Edsploration says:

      Well this is a humongous help. :) I wasn’t even using this page because I didn’t know why only 20 were showing up. Maybe these instructions could be included with the rating page or linked from it?

    6. dray says:

      Thanks, i was curious about the number next to the name. I think like EDsploration, this post should be on top of the voting page.

    7. sol_hsa says:

      I’ll try to clarify the categories a bit, as I see them, anyway:

      Overall
      – How good a game this is in your opinion.

      Innovation
      – How fresh the game is, new experiences, new twists, new techniques, etc.

      Fun
      – Did you have fun?

      Adherence to Theme
      – Was the game inspired by the theme, or was the theme just bolted on? (did they even bother doing that?)

      Graphics
      – Visual quality. In my opinion, good pixel art beats bad 3d graphics, but your mileage may vary and all that.

      Audio
      – n/a if no audio, 1 if your ears bleed, 5 if you love the sound/music.

      Humor
      – This one is tricky. n/a if you don’t feel the game is trying to be funny at all (or you don’t want to rate the humour), 1 if it’s unfunny, 5 if it’s hilarious.

      Community
      – Blog posts, irc, whatever. n/a if you haven’t really heard of the person at all.

    8. RichMakeGame says:

      I think the number of reviews shouldn’t be shown, and instead the less reviewed ones featured more in the random list. Reason being is that subconsciously I find myself gravitating towards games with more reviews- I guess my mind thinks- ‘ooh that must be worth checking out’. When I catch myself doing it I try to go for games with less reviews to even things out, but I think it’s basic human psychology that you’re attracted to what others are looking at the most, and should probably be compensated for in the way the list works

      • marudziik says:

        I totally agree on this one. The number of reviews shouldn’t be visible, and there should be a mechanism for randomly choosing games with less votes.

        • Shigor says:

          Agree. The way it is now people tend to concentrate on games with more ratings, which is understandable, as they hope they’ll find entry worth playing, but it’s not very fair for average, or even good games which just weren’t noticed yet.

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