This post will be edited in the next hours/days since I will upload my timelapse later and will add more statistics and stuff…
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I started this LD early in the morning, half an hour after the beginning. The idea came to me in about an hour while surfing the web and wikipedia.
Idea: Make a dungeon game, where the players can see where others failed. The corpses should be permanent!
The gameplay around that idea was made according to the theme: A scientist robot (I can’t draw people) has to escape from his underground laboratory.
He is attacked by mutant self replicating bugs. But he has a laser to fight back!
Thats the idea so far.
This is my Devlog:
4:24 Woke up, looking for theme
4:44 Think about theme
4:55 No webcam
5:57 Got an idea, now working on details
7:13 Shower and Coffe break
7:41 Gathering food
8:29 Eating breakfast
8:38 starting proof of concept while eating
9:12 Proof of Concepts
9:40 Making milestone-plan
9:50 Milestone 1 of 16 : Mapgenerator
12:50 Milestone 2 of 16: Player and Camera
15:38 damn i’m late….
15:49 Milestone 3 of 16 Map Gui
16:37 Milestone 4 of 16 Enemies and movement
18:02 These enemies can run through walls…
18:27 need to fry these bugs
18:46 back to the bugs
20:07 enemy spawning…
20:44 code-bugs now…….
21:05 getting ms 4 done…
21:17 Milestone 5 of 16 enemy shooting at player
21:51 LD Site is down
22:13 Milestone 6 of 16 self replicating enemies
22:37 Win and loose conditions
23:12 tired, will sleep soon
6:26 Goood Mornin!
7:19 Getting main screens working
7:36 Milestone 7 of 16 Website data storage
10:00 More webz
10:10 8/16: Working on the network thread in the game
12:33 arrrg. web not working
12:59 debugging web data
13:05 BBQ Break
15:33 Back to the Web-Access
17:41 MS 10/17 IntroScreen
19:25 lost screen
19:48 MS 12/17 : win screen
20:00 MS 13/17: ARTSY 8 Hours left
21:11 food time
21:18 time to crunch
23:23 Sound & Polish
1:10 panicmode : polish
1:47 core gameplay works
2:33 deadline is coming close
Some statistics from my SVN Repository: