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    Escape The Void: Post-Mortem

    Posted by
    August 22nd, 2011 7:03 pm

    Thought since others are doing these after-submission look-backs I would too!

    What went wrong:
    >The physics from the start were a shambles, collision detecting is a very awful thing to deal with when you don’t have some solid code for it, and mine wasnt! All through the game I continuously made changes to the physics.
    >I didn’t brainstorm… Being my first game to complete, I had the idea for a game where you smash into atoms, then just dove into doing the physics, graphics etc, and didn’t brainstorm any features, so I ended up making them as I went along.
    >Coded in GameMaker, not the best idea if you want a retail quality game, or a game thats cross-platform… So I started learning Flash(FlashPunk) straight after my entry…

    The main point i’m disappointed is not following the storyline, I basically said at the beginning “Go smash into atoms” then didn’t elaborate too much.

    You can play it here:

    http://www.ludumdare.com/compo/ludum-dare-21/?action=preview&uid=5696

    Some screenies:

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