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    Chryssalid Escape WIP III

    Posted by
    August 22nd, 2011 8:13 am

    So, I didn’t submit my game because all that the player can do at the moment is exploring around. I was planning to do some enemies of course, but time (and wrist RSI) punched me in the face.

    Chryssalid Escape WIP3

    Chryssalid Escape WIP3

    + There are now 3 Fog levels, black, fogged, lit. Looked better when I blurred and colorized the fogged images a bit.
    + Scrolling screen around edges. Visibility is increased by the number of rays passing through a tile, meaning I get a sort of peripheral anti-aliasing I guess.
    + Scrolling centers on character moving near edge.
    + Selection box that blinks and follows moving characters.
    + Made some quick button gfx (idle, hover, pressed).
    + Started on bottom GUI. Mouse knows better if it’s on the map or not. GUI is selected tile/unit sensitive.
    + Sloppy gfx for some furniture (4). Noodled on other gfx as well.
    + Separated walk blocking and sight blocking.
    + Default Chryssalids spawn in Alien Containment area.
    + Lowered walls so they don’t exactly obscure the tile behind.

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