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Ludum Dare 23 — April 20th-23rd, 2012 — 10 Year Anniversary!

Ludum Dare 22 :: December 16th-19th, 2011 :: Theme: Alone

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Post mortem of sorts…

Posted by
August 22nd, 2011 11:34 am

So… the day after. I spent some time playing my oh not so great yet almost promising game and found out I made it tooo hard :) It really needs few fixes and tweaks, especially island generation, I’ve fixed most of the stuff even before submitting, but I forgot about the grass which plays vital role in successfully escaping from the island. So I’m considering doing some kinda “enhanced” edition with some more stuff.

Looking back, the biggest problems were:

not getting motivated enough, didn’t like theme and couldn’t think out anything really good… It was better second day because it seemed that I might have a chance to finish it in some sort of playable version.

having too much ambitions instead of sticking with something much simpler, but which would be more playable.

and doing everything from scratch just with openGL via OpenTK – I lost few hours doing stupid things like something resembling GUI (btw coded so ugly my head hurts even now), on the other hand, I took the whole competion more as experiment (my first Ludum Dare, although I participated in global game jam).

And too bad I just hadn’t time to make some sounds :/ I started to implement them about hour before the submission hour and realized I never worked with openAL and that there’s no way I could even play some simple wav without looking through some tutorial. Too bad, since I’ve bough a microphone to record some screams and other sounds just for the Ludum Dare :)

 

 

 

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