Vault
My game ‘Vault’ went into the submission morass about 45 minutes ago. CLICK HERE!
This is a game about a security system, a series of barriers you gotta hack your way through in grayscale rectangle land.
As is my wont, I spent more time doodling around with superficials (and lazing about) than working on the game proper, so the experience is rough and feels sort of cloudy. It’s consists of an odd game mechanic where optimization is the most interesting thing, yet the only push to optimization that I put in was points and leaderboards for finishing in X moves. Maybe ought to have added a fuel gauge limiting how many moves you can take. The game could use a lot more experimentation, level design and otherwise.
With leaderboards and that unique hamburger something or other, I hope this Flash game will mean something to someone.
Tags: final, flash, Flixel, postmortem, vault
