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Ludum Dare 26 — April 26-29th, 2013
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Submitted

Posted by
August 21st, 2011 8:34 pm

Well, I submitted my game. I have to remember how to package my submission for next time though, since it took well over an hour for me to go from “Done” to “Done and shared”. So, tips to myself and others using SFML & Mac OSX:
1) sndfile.framework needs to be included.
2) Remember to add frameworks to the “Copy Frameworks” step.

Other than that, I’m very pleased with my game. At the start of this competition, I really did not have any good ideas – or at least, I didn’t really have any ideas that I really wanted to work on until about 40% of the way into the contest (although, I hadn’t had much time to work on it prior to that, so I only lost an hour or two of work time). I actually was planning to leave the competition entirely because my ideas were all basically remakes of some other game – that is, the theme was only present in the assets that I created, not in the game mechanic itself. Also, I got the game finished faster than I thought, since I only *meant* to do the Jam.

I’ll probably get a bit more into the process later, but for now, I’m quite tired.

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