Stratus Finished!
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I decided to go with a design school which I’m not very familiar; experience based. I’m used to noodling around with squares until something fun happens, so this time I really wanted to focus on how it would feel to be in an airship being pursued by.. something. wind rushing through your hair..
In retrospect, a 48 hour comp might not be the best place to attempt an ‘experience’ game since they’re really rather ethereal. It either clicks or it doesnt, and I think I got enough of what I wanted in there to be happy- but it was also very close to being a disaster.
excuse the rambling, it’s 5am here.. night all!
edit: oh, game link:
http://www.ludumdare.com/compo/ludum-dare-21/?action=preview&uid=5541
Really enjoyed this game! Love the atmosphere and the idea.
This turned out really well. I like the art style, especially how consistent is though out the entire game. Most Ludum Dare 3d Games here seem hastily cobbled together. As for the “experience,” it felt similar to a Miazaki film, I hope that is what you were going for. Any way great job.
Miazaki film, or megaman legends. That was really well done. Great job!
I really love the concept and figuring out how to beat the game was a great experience.