Home | Rules and Guide | Sign In/Create Account | Write a Post | Reddit | #ludumdare on irc.afternet.org (Info)

Thanks for making Ludum Dare 26 AWESOME! See you in August!

Ludum Dare 26 — April 26-29th, 2013
[ Results: Top 100 Compo, Jam | Top 25 Categories | View My Entry ]
[ View All 2346 Games (Compo Only, Jam Only) | Warmup ]

[ 10 Sec Video Compilation (x3) | 260 Game Video Compilation | IndieCade Deal | Ludum Deals (Unity Deal Ends Soon!) ]


Segfaults = Bad

Posted by
August 21st, 2011 10:12 am

So, throughout this entire dare, I’ve been having to deal with my program randomly segfaulting and crashing due to reasons that were unknown to me, and somehow related to the std::list class. To fix this, I rewrote the class, and it runs perfectly now (or, so I think. It’ll probably crash when I go back to test more). Also, I’ve got my title page and credits page done, and am making good progress towards finishing!

Here’s a screen of the title screen, for your enjoyment (and it gives the name of the game!):

One Response to “Segfaults = Bad”

  1. Bloodyaugust says:

    Hooray for re-writing poorly written classes! XP
    Or writing ones that really should’ve already existed…

Leave a Reply

You must be logged in to post a comment.


All posts, images, and comments are owned by their creators.

[cache: storing page]