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Ludum Dare succeed

Posted by (twitter: @mcclure111)
August 21st, 2011 9:18 pm

Uploaded my final mac/windows builds to my server at 6:55 and 6:57, spent the last two hours trying to get the LD site to load, making blog/twitter type posts and building a Linux version. In the end I named it “You Don’t Fit”.

And… success, I think! The game is small and I have no idea what will happen in voting, but my goal with LD was just to prove to myself I could make a game with the 48-hour constraint (even my simple game projects tend to take months and spiral out of control) and I met my own little personal goals. There are some things I might have done different with a longer timeframe– I think the puzzles could have been deeper than they are (although it does have a facility for user levels!) and I had some ideas about sound and graphics that I didn’t have time to explore. But: I met the deadline, and the game feels “complete” to me, it has non-placeholder (if simple) sound and graphics and it’s possible to win. So, woo.

- My blog post about the game

- My entry on ludumdare.com

Thanks everyone for the support and the platform, and now it’s time to go try to play everyone else’s games :D

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