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Ludum Dare 26 — April 26-29th, 2013
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I finished

Posted by
August 21st, 2011 7:54 pm

Tah-dah.

The game took me quite some time to do, but ended up very short. That’s what happens when you create levels by hand using code. The beginning and ending were a bit last-minute (almost literally), but I worked on little parts of the level throughout today.

I also ran short of time when I was programming the traps, so I had less time to make the levels. Towards the end of it, I realized a way to make it actually somewhat “fun.” Hopefully I’ll do better next time.

But that’s enough of me making excuses, please check it out!

 

 

 

 

 

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