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‘Escape From Flatland’ – An Asynchronous Co-op Game Experiment

Posted by (twitter: @pdyxs)
August 21st, 2011 9:11 pm

So, I’m pretty stoked about what I’ve managed to get done this weekend, not just in the ‘oh wow, I got so much done’ sense (although that’s definitely a part of it), but also (and really, mostly) in terms of how people will play the game and their reactions.

For my game is a bit of an experiment.

I’ve been wanting to play with social gaming for a while, but to specifically look at how we might make social gaming more meaningful, and use it to create real shared experiences rather than virtual shared cows.

So this weekend, I decided to go social. To specifically use the Facebook API to create a co-operative gaming experience between each player and their circle of friends, that would result in a different experience depending on how the group played.

I’m not sure if I’ve been successful at this (and in some areas I’ve definitely misstepped, taking time from tweaking gameplay to adding these social aspects, or levels which are probably the wrong difficulty), and so I’m really hoping to get some feedback on the social aspects of the experience, and how they played out.

So yeah, if you’ve got a bit of time, please have a look at ‘Escape from Flatland’. You may want to get a few of your facebook friends to play it as well to get the full impact. Either way, I’d love to hear what you think.

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