Home | Rules and Guide | Sign In/Create Account | Write a Post | Reddit | #ludumdare on irc.afternet.org (Info)

Thanks for making Ludum Dare 26 AWESOME! See you in August!

Ludum Dare 26 — April 26-29th, 2013
[ Results: Top 100 Compo, Jam | Top 25 Categories | View My Entry ]
[ View All 2346 Games (Compo Only, Jam Only) | Warmup ]

[ 10 Sec Video Compilation (x3) | 260 Game Video Compilation | IndieCade Deal | Ludum Deals (Unity Deal Ends Soon!) ]


Icarus takes to the skies

Posted by (twitter: @ElusivePete)
August 20th, 2011 9:11 am

Phew! It’s been a long slog this afternoon. Lots of coding so far, although sadly not a whole lot to show for it just yet. It’s coming together though. Here’s the screenshot of my first working prototype:

Pretty much all the physics I’m going to need (which isn’t terribly much) has been implemented, and I can make him flap his wings to gain some lift. As per the mythology, if he goes too high then he’s in trouble! The background is a very basic parallax, but I’d like to add a few buildings to it to make it look a bit more like Ancient Crete (whatever that looks like). I still need to include the actual launch platform (the cannon), and some kind of interface to control the launch (power and trajectory). Thereafter, the upgrades interface will go in.

 

Leave a Reply

You must be logged in to post a comment.


All posts, images, and comments are owned by their creators.

[cache: storing page]