Half-time indev preview of Soul Hellscape
It’s been roughly 11 hours since I got up (silly Europe timezones). And I think my progress has been pretty steady so far. I was most worried about not liking the theme (it’s OK, if a bit too broad), but more importantly not being able to think of any decent ideas. But I think I like what I came up with:
You help damned souls escape hell. I call it “Soul Hellscape”
You play the game by placing a “Holy Light” beam that attracts nearby souls and thus lets you guide them to the gate of hell, where they can escape. All while several types of baddies attempt to nibble on the delicious, innocent souls. You can zap them with a “Divine Lightning”. Plus a few more details and mini-features. Here’s a screenshot of the game:
You can download it here (Requires XNA and .NET):
http://blog.capdb.net/SoulHellscape.zip
Contrary to what I had planned, I spent very little time with a sketchpad. Call it an “inspiration”! Then again, my programmer “art”work is as good as it’s gonna get so it all balances out ^_^ Although I will expand on the variety a bit tomorrow. Oh, and no sound.
P.S. And let me tell you, #ludumdare IRC channel is a serious distraction.

