Alright everybody, last post may have seemed overly pessimistic what with having to restart everything again. However, I am happy to say I do have a new idea. In the game you’re a person who is suffering from depression and has to escape from the sick parts of themselves (represented as the person’s “shadow self”). Pretty much, it’s a tile based puzzler, where every time you move, you doppelganger moves the exact same way (minus inverted vertical movement). The point is to kill your shadow by making it fall into traps (so far all I have are burning fire pits) without getting yourself killed. If you die… well you know the drill. Also, level loading and a level editor are working perfectly
I also implemented a text system to the one in LoZ with text seaming to be “typed” onto the screen. The system is in the screenshots, but neither the positioning nor the text are representative of the final implementation (I’m pretty sure you could have guessed that one).