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A level that works and a logo!

Posted by (twitter: @cokeandcode)
August 20th, 2011 1:41 am

Three hours have gone and my teeth really hurt. The game idea is set-ish now, wondering whether to do two games in 48hrs :) “The Cell” has you a prisoner trying to escape each cell. It’s got a sokoban mechanic in that you can push things around on to switches to open the door. The key mechanic however is that you’re a mutant and with your power you can create duplicates of yourself that move as you do round the cell. To duplicate yourself you need power. If you go close to a guard you’ll wake him (and lose), however your ghostly duplicates can walk right next to him without a sound. Seems like enough mechanics to make a game, no?

Enough words… graphics.. here’s the logo at the start:

And a screenshot of the first complete-able level (though it only uses box pushing). Finally got the levels loading from files so that’ll be a help as I add more features.

Decided to change the wall graphics a bit to make it feel more like you were closed in. I’d be interested to know what people think of the idea, the scale, etc – I’m starting to get a bit wobbly on the idea and risk turning round and starting something else (probably death for LD48?)

 

3 Responses to “A level that works and a logo!”

  1. wallacoloo says:

    Looking pretty good! I see I’m not the only one incorporating self-replication into my game either ;D

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