I’m trying something really artsy for this LD. It’s a game about psychological escape mechanisms. A character with a mind tormented by guilt and denial runs around the screen, trying to avoid confronting the persistent thoughts in his head. It’s up to the player to move the “thought” (a fragment of text) over the character so that it fills in the words until all words in the thought are lit, at which point the character has come to terms with this painful thought. The player then moves on to the next thought, thereby piecing together the background story.