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Ludum Dare 30 — August 22nd-25th 2014 — Theme: Connected Worlds
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    Aww yeah! Solid model isosurface extraction up and running

    Posted by
    August 19th, 2011 11:29 pm

    Ok!  Procedural mesh generation is go (for now anyway).  Here is a screenshot:

    My plan right now is to try making a 3D marble maze type game.  You will basically rotate the world, monkey ball style, to help guide a ball/ragdoll out of a pinball like maze of contraptions and danger.  Since I lack any decent art production pipeline, all the data is going to be procedurally generated.  I also set up a github repository in case anyone wants to take a look at the code:

    https://github.com/mikolalysenko/Ludum-Dare-21

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