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Ludum Dare 29 — April 25th-28th Weekend [9 PM EST] — Theme: ??? (Slaughter Ends Soon!)
  • Ludum Dare 29 Compo (48 Hour+Solo+Scratch+Src) Begins: in 7 days, 4 hours, 15 minutes, 18 seconds
  • Ludum Dare 29 Jam (72 Hour+Teams OK+Relaxed) Begins: in 7 days, 4 hours, 15 minutes, 19 seconds
  • [ MiniLD 50 | Warmup Weekend April 19th-20th | Real World Gatherings | Ludum Deals | Wallpaper ]


    I’m in!

    Posted by
    August 16th, 2011 4:12 pm

    Coming up with an original, witty title is a lot harder than it looks.

    This is my first ludum dare, and I’m not sure if I actually expect to come out with a finished project. My goals aren’t that high, but I still anticipate I’m going to have a lot of fun. I’m using a language that I’m not entirely familiar with, but I’m going to have a great working atmosphere and lots of documentation.

    I’ll be using:

    • ActionScript 3 with FlashPunk
    • sfxr and sunvox (a free music tracker) for sounds and music
    • mtPaint for graphics
    • emacs for, uhh, everything else

    I originally planned on using Perl and SDL for this, which I have a decent amount of experience with, but I was worried that I wouldn’t be able to get my game distributed in an easy format. I’ve jumped back and forth a bit between flash and javascript, and I have absolutely no experience with ActionScript 3. This is going to be fun. You know, I should probably go buy some snacks.

    EDIT: Okay, I changed my mind. I’m using Python and PyGame, and probably Box2D. Worst case scenario I’ll use Lua and Love2D. Oh man, I really should have planned this out ahead of time.

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