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Ludum Dare 26 — April 26th-29th Weekend — Theme: Minimalism

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    Framework declarations for LD21!

    Posted by (twitter: @ExciteMike)
    August 15th, 2011 4:19 pm

    LD 21 is almost here already! Time for the pre-compo declarations:

    Framework: I have an AS3 framework (Stego) that has grown out of doing events like these. I will most likely use that once again, but Unity is always tempting. If I had any confidence in my ability to generate 3d assets, that’s probably what I would use.

    Music: GreaseMonkey’s music generator worked pretty nicely when I used it in LD19, so odds are I will be using that again.

    Sound Effects: BFXR.

    Timelapse: Keeyai’s Chronolapse.

    Two games in one weekend!?: This Ludum Dare coincides with Klik of the Month Klub #50! So I will try taking a break in the middle of Ludum Dare to make a separate game in only 2 hours! Or… well, I’m contemplating doing something crazy and trying to make a bunch of two-hour games over LD’s 48 hours and bundling them up as one entry! Probably too crazy. Then again, I did make 10 games in one weekend for the last Pirate Kart, so maybe not? We’ll see what kind of ideas I get once the theme is announced.

    Strange image for no reason:

    One Response to “Framework declarations for LD21!”

    1. PoV says:

      You can add your twitter right to your profile page, and it’ll show up beside your name in posts.

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