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	<title>Comments on: Evolution!</title>
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	<link>http://www.ludumdare.com/compo/2011/08/15/evolution-2/</link>
	<description>A tri-annual 48 hour solo game development competition.</description>
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		<title>By: Neilo</title>
		<link>http://www.ludumdare.com/compo/2011/08/15/evolution-2/comment-page-1/#comment-22712</link>
		<dc:creator>Neilo</dc:creator>
		<pubDate>Tue, 16 Aug 2011 14:25:38 +0000</pubDate>
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		<description><![CDATA[I know what I&#039;ve done ;-)]]></description>
		<content:encoded><![CDATA[<p>I know what I&#8217;ve done <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
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		<title>By: Winterblood</title>
		<link>http://www.ludumdare.com/compo/2011/08/15/evolution-2/comment-page-1/#comment-22707</link>
		<dc:creator>Winterblood</dc:creator>
		<pubDate>Tue, 16 Aug 2011 12:00:14 +0000</pubDate>
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		<description><![CDATA[Might be worth it just to get shot of it. The trouble with Evolution is that, while it is really really cool in nature, it&#039;s an undirected emergent process. Not good for gameplay. I suppose you could manipulate the environment to encourage certain traits to change, but it still involves a lot of waiting and little sense of agency.
That&#039;s why Spore turned out to be a game about levelling up weird creatures rather than anything to do with actual evolution. IMHO.]]></description>
		<content:encoded><![CDATA[<p>Might be worth it just to get shot of it. The trouble with Evolution is that, while it is really really cool in nature, it&#8217;s an undirected emergent process. Not good for gameplay. I suppose you could manipulate the environment to encourage certain traits to change, but it still involves a lot of waiting and little sense of agency.<br />
That&#8217;s why Spore turned out to be a game about levelling up weird creatures rather than anything to do with actual evolution. IMHO.</p>
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