Oh man, I just thought of a great variation for my idea, but I don’t think I have time to implement it. For now I think it’s best to stick to the plan. I thought of it because as part of the design, I made the game load in the formations from image files:
You can see in the top all of the image files which present the selectable unit formations. What would be cool is, if you had to create new formations during gameplay, where instead of me predefining them, the game is about finding a set of formations, or a single formation, that allows your units to beat the level. Anyway, I’ll see what happens when I add enemies.
Yep, I am following my old ways – implement just enough of a shell to provide the programmer in me lots of things to tinker with, and then delay adding the actual game by tinkering into eternity.
Finally made a google code project for it: http://code.google.com/p/mini-ld-28-unitformations/
* force self to make gameplay
* force self to make gameplay fun