Convoy defense
The title says it all… or maybe not.
Let me explain the basics of what I’m gonna work on: you have some sort of convoy to protect and it has to travel from point A to point B in a given time. To do this, you can only use two commands which affect the physics of an area: you attract or repulse the objects in that area (each having differents properties, such as weight, damage caused around it when destroyed, attraction/repulsion (pulses) or bonuses such as more shields for your convoy, extra time or even time freezing).
Let’s code !