Home | Rules and Guide | Sign In/Create Account | Write a Post | Reddit | #ludumdare on irc.afternet.org (Info)

Thanks for making Ludum Dare 26 AWESOME! See you in August!

Ludum Dare 26 — April 26-29th, 2013
[ Results: Top 100 Compo, Jam | Top 25 Categories | View My Entry ]
[ View All 2346 Games (Compo Only, Jam Only) | Warmup ]

[ 10 Sec Video Compilation (x3) | 260 Game Video Compilation | IndieCade Deal | Ludum Deals (Unity Deal Ends Soon!) ]


The reason I missed last Mini-LD

Posted by (twitter: @IcarusTyler)
July 16th, 2011 8:26 am

Heya

So I had to make this game for game-design-school instead.

You control a virtual-reality-submarine in several missions. Also, torpedoes.

While it is fun, it needs a few weeks of polish I couldn’t add due to time-contraints. Anyway, have fun.

Now this is over I can once again concentrate on the next challenge.

-Matthew

Tags: , , ,

One Response to “The reason I missed last Mini-LD”

  1. huhwhozat says:

    That is very impressive and pretty fun! I’ll get right to constructive criticism. Controls feel a bit weird, perhaps increasing the roll speed would help. It also needs sfx and more than just one constant music loop. The tower defense was exceptionally difficult – I only managed to blow up one carrier no matter how much I tried. It’s difficult to tell when and why your ship is getting damaged as well. Otherwise very fun.

Leave a Reply

You must be logged in to post a comment.


All posts, images, and comments are owned by their creators.

[cache: storing page]