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Ludum Dare 22 :: December 16th-19th, 2011 :: Theme: Alone

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Archive for June, 2011

Mini-LD #27 – I’m Stumped

Posted by (twitter: @henrythescot)
Friday, June 10th, 2011 5:53 pm

Wow. I’ve got nothing on this theme. I’m going to have to give this some real thought.

I’m not sure how happy I am with the theme. I really don’t enjoy dialogue-heavy games. I may have to change my own mind on this one.

That being said, I don’t want to just abandon the theme. I’m accepting the challenge to do something other than what I normally do. It’ll be hard, though.

Well, hopefully I can make this work.

Peace,

— Mr. Dude

Softpedia taking the LD20 games?

Posted by
Tuesday, June 7th, 2011 2:54 pm

I’m not sure if they’re allowed to do this, or if this happens every LD, but I got an email today from a website called Softpedia, telling me that:

Alone, one of your products, has been added to Softpedia's database of
games and gaming tools.

I was quite surprised, and checked the website, to see my game there, along with “Roger the beer dwarf”, the next game in the list of games from LD20 was also there.

http://games.softpedia.com/get/Freeware-Games/

If this is a regular occurrence, then could someone tell me how long it usually takes for them to take the games down after you’ve requested it?

June 25 MiniLD Theme = ALL TALK

Posted by (twitter: @McFunkypants)
Sunday, June 5th, 2011 8:52 am

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The secret phrase is...

MiniLD #27 is officially a go!

The SECRET PHRASE is:
“I think we can work something out…”

All games that include this phrase will be awarded a golden Ludum Dare achievement trophy that will appear on their profile page. Good luck and have fun!

Happy summer vacation, everyone!  Are you ready for June’s Ludum Dare miniLD game jam? This month’s mini will be held on the weekend of the 25th. I think you will love the theme. It is sure to get people talking… due to popular request I’m releasing the theme early so people on vacation can dive right in and get started early.

The theme is: ALL TALK - conversation trees and dialogue choices.

On Friday June 24 at 4pm PST (midnight GMT) a secret phrase will be announced. Your entry must contain this phrase in the dialogue!

This month’s MiniLD #27 is designed to be fun, low-stress, and relaxed. Perfect for vacationers. The rules this time are going to be very chill: you can use any game engine you like, premade art, and people are welcome to form teams. Instead of crunch-time cramming, you are allowed to start now and work up to midnight on Sunday June 26th. There will be no disqualifications whatsoever. The only rule is that there are no rules. Take your time – use whatever tools you like – just have fun!

Crimson Gem Saga

Ren'Py

June’s “all talk” theme is perfect for plot-heavy, deep philosophical discussions between the player and a cast of NPCs.

Ideal for z-machine text adventures using Inform7, ultra modern HTML5 literary gaming powered by engines such as Undum or the Choice of Games engine. There’s also RPGmaker and Doglion’s RPG engine.

I recommend the ever fantastic Ren’Py visual novel engine.  A complete sample Ren’Py game source code is available here to help you learn.

If you are using Flashpunk, I recommend using Draknek’s upgrade which has an amazing text engine.

Another fantastic engine you might enjoy working with is Jake Elliot’s Visual Novel engine from this game that uses Flixel.

I’ll be creating my own HTML engine for this, using pre-rendered 3d avatars. Since we don’t have to care about tech or rendering performance, HTML5 is the perfect choice since it is great for low-power mobile devices. Heck, you could write your game using youtube, regular html4 or even hypercard.

L.A. Noire

Fire Emblem

Think NPCs, CYOA, multiple choice, text, plot, voiceovers, speech synthesis, prose, humour, conflict, debate, love.

Make a murder mystery or a political scandal. A dating simulator or a talk show. A news report or a bedtime story. A love story or a heart-wrenching breakup. Beat poetry or freestyle hip-hop. Whispers or screams. Secret school flirtations or code-words between spies.  Hardcore RPG, Ren-py visual novel or pure text IF (interactive fiction), the choice is yours.

No matter what the genre – from AAA rpgs and shooters to puzzle games and everything in between, virtually every videogame ever made uses dialogue to progress the plot. Repetitive battles and grinding are sometimes seen as mere filler between the NPC dialogue and missions.  Which is more exciting? Killing your thousandth giant rat or encountering the next major NPC who gives you a quest?

Fallout 3

Alpha Protocol

This low-stress, relaxed rules MiniLD is a fun way to get away from worrying about framerate, animation or incredible 3d graphics and instead focus on the plot. The characters. The story. The soul.

Perhaps you will invent an epic storyline and a cast of interesting characters that are so cool they make it into your next action title! For now, just remember: focus on dialogue and characterization. On personal conflict, emotions and tough decisions.

Valkyria Chronicles

Final Fantasy II

Will this be a fun breather between more intense programming projects? Will your game be easier to program than something more graphics-heavy? Will it be deeper than your last brainless shooter? More artistic? Less work? More original? Discuss.

Read this wonderful article for ideas: [part1] [part2] [part3]

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