Archive for May, 2011
Hard work and good night
@Entity:
Hey, I am very glad that I could submit my game. It was a really hard process for me and I think there probably are some bugs, aside from the short gameplay. But I hope tobe able to expand on the concept in the future. I can see this being fun – some far away day – with proper instructions and whatnot.
LUDUM DARE was awesome. I had such a fun time. Sure it was damn challenging but seeing how everyone progresses is just such a huge motivation. I’ll be onboard next time – when there is a next time and I have time.
Good night everyone – I shall now descend into my dreams. And remember: It’s dangerous to go alone!
LD Finished and my work here is done
Here are some progress videos of my game “Take This Or Die”.
Version 1:
Version 2:
Version 3:
Version 4:
I’m taking the extra 24 hours

Looks like I will not be wrapping this up in time to compete. Winning (or even competing) was not the motivation for entering, considering I started 24 hours later than the official start time, I will still be technically producing a game in 48 hours but hopefully with the help of my composer now that I don’t have to do everything myself
After looking at my original small scope idea, it was too simplistic and did not look fun. I was hopeful I would be able to get the new idea up and running pretty quick but by the time I had designed the new idea, made some artwork and got the framework initialized I was pretty tired and was coding extremely slow. That meant it was nap time on the couch. After three hours of sleep I woke up hit snooze and decided to push back the deadline 24 hours, which was the right choice.
First Ludum Dare, Looking Forward to Next Time
And with that, I’m spent. If it wasn’t for work in the morning I’d switch to the jam but oh well, I’m happy to have something submitted… even if it’s still very much a WIP.
Tools Used:
- Python 2.7
- Pygame 1.9.2.pre-release
- PyPubSub-3.1.1b1
- Eclipse 3.5.2
- PyDev 2.0
- Py2exe

I managed to get a start on sound tonight and fixed up a few bugs along the way. There were a lot of features implemented in the final stretch, and now some of the NPC’s wont attack you but may offer you an item instead.
Items only give health, and I added the hp amounts next to the item name in the use menu while in battle.
Anyways, you can find my submission here:
http://www.ludumdare.com/compo/ludum-dare-20/?action=preview&uid=3002
My subconscious is trying to tell me to play through Earthbound again. A good amount of inspiration for this project came from my memories of the game.
I’m quite happy I was able to take part in Ludum Dare. Perhaps I’ll take part again in August.
Time to wind down a bit and get my first good night’s rest in almost 72 hours
Well, it’s been fun…
I started way late, and so only had 24hrs in the end, but it was fun to see if you can actually finish something coherent. I had to drop a few things along the way – but in the end, I think it’s actually not bad!
Some stuff I had to set aside, or things I’d like to change:
- Dynamically generated levels, or ever-spiralling difficulty
- Increasing the difficulty (as it stands now it’s fairly arbitrary)
- Breadcrumb trails to the survivors (the idea was that they’d leave little clues, but they’re honestly not that hidden)
- A better ending
Still, when you’ve only got a couple days – the key is staying focused and actually finishing!
You can check it out here: http://www.ludumdare.com/compo/ludum-dare-20/?action=preview&uid=4204
Change of Heart, a survival horror compo entry, is finished
Change of Heart (flash 10)
http://www.ludumdare.com/compo/ludum-dare-20/?action=preview&uid=258
So much work. So many problems. The story took twice as long as I thought it would to write. The audio files took forever to record and process. My voice is so unprofessional – I just suck – and make it so hard for myself. This morning started with an aborted attempt to program the game in Unity. Unity just sucks for 2d to be honest. I punted it for flash punk and working every second managed to throw it together. Then I couldn’t upload to any flash game sites because it is too large (30 megs). Funny that is less than many hi-res pictures i click on these days. Anyway. I have thrown it in my dropbox for now and will release a much smaller version on kongregate when I have time.
If you like audio books, specifically dark science fiction/horror novels (like world war z for instance), then you might enjoy this. Before you try this make sure you are in a mellow mood. This shouldn’t be the first game you try. Turn the lights out and just chill. If you feel in the mood for a good novel, then that is a good time to try it. The story will probably take you about 20-30 minutes to listen to, depending on your decisions during the game.
Anyway, it was a blast. I am going to recover now and then read every post since this epic LD started.
Hope everyone had fun!
Submit!
Well, I submitted it. It’s still awfully buggy, terribly ugly, and annoyingly silent, but I did create a game in 48 hours. In any case, I’ll definitely be writing a reflection on this some time in the future, and will certainly return for LD #21 with a little more experience and a little less of the thought “Must… DEBUG… MOVEMENT CODE! BLARGH!” and more of the thought of making a more… polished game and one with a better game design. Today, I have a raw game. Next time, who knows what I’ll create.
I’m quite amazed at what everyone else did, but I suppose with my level of experience (which is writing about 2 games before this), I’m not too surprised at the results. I’d say that this was a pretty good end to my first Ludum Dare, and I’m quite satisfied with both my product and the process to get there. Overall, I thoroughly enjoyed this weekend (including the soccer game in the middle – a weekend where you can get sunburned AND create a game is a pretty dang good weekend).
You can view the game here
Just in time
With only a half hour remaining I submitted my game: “Shotgun”
Unfortunately I had to skip some of the functionality which I wanted to implement but I think the end result is pretty good.
It has robot’s, shotguns and destructable crates. All item’s which make a game a success.
See my entry @ http://www.ludumdare.com/compo/ludum-dare-20/?action=preview&uid=3424
Finished!
Woop! I actually did it.
http://www.ludumdare.com/compo/ludum-dare-20/?action=preview&uid=1282
Sure, it’s not a fully functional awesometime adventure game, but It’s a game, and things happen in it. More of a proof of concept / prototype? Yeah, we’ll go with that.
Gluck with the rest of you, hope you get finished soon.
A Spawn Named Bob
I’m done, and I’m really tired. See you guys when I’m awake. Then I’ll do apost mortem and see if I’ll post my foodpics. Single day ludum dare was crunchy…
My LD20 Journal
As always, I’ve blogged my progress at http://hamumu.com/journal.php instead of here! This time though, there’s also my live stream at http://www.livestream.com/hamumu . If you’re wondering what good that is now that it’s no longer live, you can still watch it! It’s recorded and clickable from there. Granted, that makes it a *touch* longer than the usual timelapse, but it’s there if you want to see for some reason. Some parts may be missing, some weird issues at times.
Woo!
Too tired to post much about it though. I wish I’d been faster and had more time to spend on art. It’s a silly game too! Kind of a parody of too many things…
Compo, no, Jam Maybe
I think it’s safe to say I won’t be finishing in time for the Compo, but I might have a shot at the Jam if I can find the time tomorrow. Either way this has been quite a learning experience and I should have this together a lot faster for the next one. Maybe I can get in on a MiniLD in the meantime
And I’m done here too.
I’m quite happy I actually went through and finished my entry this time around, even if I had to cut some corners.
The game can be played at: http://www.eldpack.com/ld20/
And those who care little of their sanity can get the source here: http://www.eldpack.com/ld20/monophobia_src.rar
Unplayable State
I’ve lost the dare. What’s the forfeit.. ?
I believe I have a great concept, but Lua was not the language to write it in – and my inexperience makes it frustrating to solve logical problems with such an odd lexical syntax.
The experience has shown me some faults in my work ethic and I’m glad this opportunity has helped me identify them!
- I will not consider the Jam
- I intend to judge as many games as I can
- I shall return for #21
Peace – Rob
Finally, this is a game.
“Added gameplay
” is the most epic commit message in my life ever.
So, now these guys actually walk towards the exit, but get scared and run away from monsters. Sometimes, to their doom. Because they only get scared if monster is at a certain distance, brave fellows from the rear push sissies on the front, so the whole crowd is inexorably advancing unless you’re actively keeping it at bay. So you have to choose between holding them off and carefully hunting down and killing the forerunners. That adds some sort of a challenge. However, I doubt if that’s any fun (for anyone except me, because “OMG it works I made it”) and can hold the player’s attention for more than a couple of minutes. That will be up to you to judge.
I think I’m going to take the courtesy of the “Submission hour” and delay my release a little (please tell me, if that’s against the rules), because there are many terribly little annoying things I don’t want to get in the game. Unfortunately, there also are some nice things I wanted to make, but will probably fail, due to the lack of time. These include audio and better graphics. Sorry.
Now I’m going to switch to Windows to make sure this thing even runs there and publish first (and presumably, last) alpha.
Finally done!
Well, there are many things missing but I’m submitting what is basically a playable and (very) short game!
Unfortunately many things had to go as I ran out of time, notably character animations and sound. I would of course have also added more levels, and 1 or 2 additions to gameplay, like levers and such. My biggest regret though is the lack of animation: The player is supposed to be controlling the sword itself, and the lump of a hero is being dragged behind. But with no animation, secondary motion and whatnot, one isn’t really given that impression.
On the other hand, I’m very happy with the pre-rendered graphics and the concept itself. The whole “swatting” enemies mechanic is on it’s way to being something fantastic.
It’s been an absolutely amazing time, and I’ve learned a massive amount. Even though my little game that could is far from what I hoped it would be I’m really happy, seeing as this was my first Ludum Dare and I’m relatively new to AS3 programming.
Looking forward to seeing some amazing stuff from you guys!








