My MiniLD 26 Entry “Minerbot 2″: Success
Posted by 31eee384
May 31st, 2011 6:31 am
For MiniLD 26, my entry was successfully planned and completed. Usually neither of these things happen.
So, just how finished was Minerbot 2? I’ll go through the checklist that drZool had us make.
- Player ship able to move through the asteroid world. Certainly.
- Collectors can be shot, and attach to walls. They aren’t exactly shot, more “placed”. Still a yes.
- Collectors send beams through ore pockets, mining them. (Just like Minerbot’s collectors did it.) Yep.
- Collectors have to recharge, and have a maximum capacity. Yes, you have to wait for collectors to recharge in your toolbar, but they don’t have maximum capacities. I felt at the time that it wasn’t a very good gameplay choice, so I didn’t implement it.
- Upgrades have effects on their respective stats. They sure do.
- Ore and gems are generated randomly, and when collected add to the commission received. Yep.
- The flow works as shown, with the exception of contracts. Yep.
- There is a way to end the “mining round” to upgrade and select new contracts (if possible). Yep. Although the way I do this will change with future versions.
- Configurable controls for those with weird keyboards. Yeah. It’s in the options menu.
This MiniLD went great, and finally made me start the sequel to Minerbot. There’s still a lot to do before I release the full game, but at least now I have a place to start.