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Knights of Alentejo – report 3

Posted by
May 29th, 2011 6:50 am

Due to my lack of proper time sense, I wasted too much time on useless stuff while coding this project.

But I’m glad to report that I managed to acomplish everything promissed. It flickers badly, has a few nasty bugs, but in the end, IT WORKS!

It was funny how I spent the last half-hour just balancing the game and the boss.

I had great ideas on how to tell the funny game story or on how to make a awesome boss, but I decided to get-things-done, ship it and leave those ideas for a future expansion ( for those who saw me @ IRC, probably know I’m very focused on Android and J2ME and I would love to port the game for these platforms).

In the end, the boss den was made into a forth level. Not bad!

Now, its time to figure out how to upload(?) the game.

Screenshot:

 

edit: now I realize I sent it 3 minutes to my deadline!

Of course. I know I can do a LOT better than this, but my focus wasn’t really on quality, but rather on finding how to improve my “Get Things Done ™” skills. The most important skill from this skill-set is to see your limitations (mine was more of time than of knowledge or anything like that), set yourself a reasonable goal and accomplish that. In that sense, I believe I was very successful. And most of all, I had lots of fun knowing you folks!

I hope to be here more often on more LDs and MiniLDs!

Thanks for all of you.

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