So far today I’ve managed to get some base code done that I should have done a long time ago (hooray!) and basic player movement.
The level generation is still just a test thing to see how the tiles look… not great, but they’ll do for now.
I’m currently metaphorically bashing my head against a wall, trying to do collision checking. I’d forgotten how horrible it is. I think jumping in using hitboxes isn’t a good idea. I’ll have to simplify it, get it working, and then make it horribly complicated.
Not visible is the scrolling view as you move around. (Yay!)
Anyway, not spending enough time on this today, and hitting a block have injured my plans in getting Done. Oh, well.