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MiniLD #26 – Verticalland

Posted by (twitter: @zurashu)
May 27th, 2011 8:41 am

This is my first MiniLD. The basic idea for the game is a vertical map in which the objective will be to climb to the top. For now it will be a split screen game for 2 players and the second player will also try to go to the top, but with the map inverted so it would be like descending from the perspective of the first one. They will have explosive guns to help themselves to climb, and to stop the adversary advance.

ASCII Mockup Image: (Just because its faster than opening a drawing app)

+-----goal----+-----goal----+
|2            |          1  |
|---------    |    ---------|
|             |             |
|    ---------|---------    |
|           1 |  2          |
+---------------------------+

Done:

The world with split screen working, the characters with guns working, and a winning state for the game.

 

I’m not used to decide what I will do before I do it, so this is the best I could manage. Probably a lot of things will come and go during development.

Ah, and I will be using C++ with OpenGL.

 

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