The title comes from a word used by some “spiritual” sorts to describe individuals who feel a highly spiritual link to some sort of animal or another.
It is about a woman with the ability to turn into an animal who has to gather 8 MacGuffins to save the world from an evil demon.
For example, an ancient artifact might be substituted for a magical crystal in a fantasy plot without affecting much.
This isn’t a negative term strictly speaking, but is a pattern in fiction.
The term was coined by the website TvTropes, which is a wiki that identifies and defines common patterns in fiction. These patterns are called “tropes” and include such things as types of characters and common sorts of fictional civilizations.
Here is my mockup:
Definition of “Done”:
I define “done” as follows:
- Three forms: Human, fox, and rabbit
- Three world areas
- One “animal altar” (Where the player gains the ability to turn into a rabbit)
- Finished hitbox and hitbox grid collisions for SpudTech
- Animation cycles for running and jumping for all three forms
- Sprinting animation for rabbit form
- High-jump animation for fox form
Optionally, I may include the following:
- Sounds for movement
- Water and swimming
- A fourth form: Cougar
- An altar for the cougar form
- A scripted widget or two
These are unlikely, though.
That’s pretty much it. I will say this: I am willing to spend part of Monday working toward this if I really need to. I hope I can get this done, but I’m not just dead certain.
I will use the following tools:
- Flex (AMXMLC) (Flex’s AIR compiler)
- Adobe AIR Runtime (Framework for stand-alone AS3 apps)
- Adobe AIR Debugger (For testing)
- Geany (IDE)
- Inkscape (Graphics editor)
- SpudTech (My game engine)
- as3sfxr (Sound, if I get that far)
- Tiled (Level editor)
- Python (Scripting, will use for code generators and data mungers)
Due to the nature of Adobe AIR, my game will require you to install it unless, of course, you have the Adobe AIR Debugger. I figure that I will want to make a larger game out of this, and AIR is good for that. I apologise to anyone who is deterred by that choice. This Mini-LD is more for my own work than for making something that is publishable. Really, I’m entering mostly so that I can work through a standstill that I’ve hit with SpudTech.
Peace, love, and rapid development,
— Mr. Dude
(Edit: I have decided to toss the themes, because I think that the idea of “done” is the core concept and my game idea is nifty enough to warrant tossing the actual “themes”)